For each competition each competitor must use a car from the list defined in the relevant section of the competition sub-forum. Some of these cars will be DLC (DownLoadableContent) cars. These are available for download from the Xbox Live Games menu. Competitors must have in-simulation credits to purchase vehicles and upgrades
Build rules regarding upgrades, tyres, drive-trains and weight reductions will be specified in the BUILD section of the Competition Organiser.
No vehicle may be fitted with Traction Control Systems, Assisted Braking Systems or Stability Management unless specifically permitted by a competition. Gearbox regulations will be specified in the BUILD section of the Competition Organiser.
A competitor may create and store any number of setups for their vehicle, and change these at any time during an event. Competitors are reminded that they may not have the opportunity to load setups between the races in Series Events.
Competitors should note that they will not have access to visual aids such as line displays.
Competitors may add such vents or body features as they require as long as such alterations do not contravene the specific competition build rules.
Certain competitions may apply PI penalties to competitors who are in leading positions in leagues or other standings. These will be detailed in the relevant section of the competition sub-forum.
Competitors may add such audio equipment as they require, but are reminded that if it plays continuously over their helmet-mike then they will be disqualified.
Any driver may be asked to submit the 'tuning file' containing the build or tune information for a specific race to the Stewards. This will be treated with complete confidentiality and will be deleted after any relevant Inquiry. Failure to provide such a build or providing a different tune may incur a penalty.
The points for finishing each race are now stated in the competition information at the forum.
If a driver fails to complete a qualification session (i.e. they are no longer on-track when the Lobby Steward obtains the qualification times) then their last recorded laptime will be be noted as their qualification time. This time will be taken from the Lobby Host's display.
If a driver fails to complete a race for any reason then they will be unable to score points for that race. This includes (but is not limited to) situations where a driver; is black-flagged, lags out, or fails to reach the finish line by the end of the race timer. The 'Race Timer' rule does not apply at the 'long' tracks such as Nordschleife, Positano or Fujimi Kaido - any competitor who is still running when the race timer closes will be recorded as finishing in the place that they occupied when the session closed.
The driver points table will be updated at the end of each race with the number of points scored by each driver.
In competitions that allow multi-driver teams the team points table will be updated at the end of each race with the number of points accrued by all that team’s drivers.
It is each driver’s responsibility to check for errors in the team/driver standings.
Full details regarding the formats of specific competitions are available in the CompetitionOrganiser. Where these rules are superseded by forum information there will be a specific notice confirming that fact.
These rules ensure that all cars conform visually and make identification of individual vehicles much easier. Several specific vinyl items are mentioned. Any competitor requiring all or part of these should apply in the Vinyl section of the forum or send a PM to mapster1989.
Championships may each require 'Race', 'Retro', 'Nascar' or 'Stock' livery types. Such livery rules supercede the indications of required content in this section. Rules regarding AH-friendly content still apply.
Each driver’s livery must remain constant from the beginning of qualifying for each event to the end of their last race in that event. Drivers may present any other livery that does not contravene rule 2.4 or rule 2.5 at any practice event.
Competitors race as part of a two-driver team, or as a privateer. A privateer is defined as a Team Owner who is the sole driver in a competition that allows multi-driver teams.
Each car must have a racing livery that displays the name of their primary sponsors and additional sponsors.
Liveries may not contain material that could be considered to be racist, political, sexual or otherwise offensive.
Liveries do not have to be entirely symmetrical although they must not differ so much on each side of the vehicle as to make identification difficult. Teams who feel that their livery may contravene this regulation should seek scrutineering advice as promptly as possible.
Where a newly presented team livery is so similar to an existing team livery as to be likely to cause confusion in identifying a vehicle then the scrutineers may ask the later entrant to consider revisions to their livery.
In multiple-driver teams the cars must display an identical livery with the exception that a team may colour the mirrors of each of its cars differently.
Each car must display the nationality flag and the entered name of the driver. These should normally be displayed on the side number-boards (see illustration in the CompetitionOrganiser) but for 'Classic' liveries may be displayed elsewhere.
Each car must display the correct decals as provided by the championship.
Each car must display the forum address in white letters on a black or coloured strip above the windscreen. Alternately, painters may colour this section as black letters on a white or coloured strip. There may be no other details, decals or vinyls on this black or coloured strip.
Official competition decals and vinyls may not be covered by any other part of the livery, and must be clearly visible.
Number panels, forum addresses and other official decals may not be resized, recoloured or otherwise changed, and the fonts may not be changed. (The number font should ALWAYS be ‘Forza’ font).
Unless directed to do so by the scrutineers then a car’s livery may not change from the beginning of qualification to the end of the last race of each meeting.
Every entrant must have registered on the forum and must provide details of their XBL Gamertag, their chosen Nationality and their proposed Race Number
One entrant from each team must post a picture of the left-hand side of their vehicle to the CompetitionOrganiser. This is considered part of the official race entry and may not be altered for an event once the signup period for that event has closed.
Vehicle liveries may be scrutinised by any other entrant at any point during or following an event. Queries and complaints should posted in the Stewards' Inquiry thread of the forum. Penalties may be applied where livery regulations have been breached.
New liveries must be uploaded to the CompetitionOrganiser before the close of Sign-In for the event where those liveries are intended for use.
On each side of the vehicle each livery may contain upto three characters to aid the team in identifying a particular chassis. This character should blend in with the existing livery as much as possible and should not be easily visible to spectators or other drivers.
Once a driver has been entered as a driver for any competition then they may not race for any other team withn that competition within the same season. Such driver transfers are banned.
Where a RACE livery is required the number board will usually be the 'white' board with black numerals or the 'black' board with white numerals
A driver who holds a SuperLicence may choose to use the BLUE WLR Numberboards.
A driver who has won the previous season of a championship may use the RED WLR Numberboards in the following season of that same championship. If they do not win THAT season then they must revert to black numerals.
A driver who is part of a team that has won the previous season of a championship may use red numerals on their white or black number-board in the following season of that same championship (or a BLUE board if they hold a SuperLicence). If that team does not win that season then they must revert to the standard white numerals.
Vehicle windows may not receive tinting of any form, shade or colour other than that imposed by the in-game vehicle models.
This section defines when a driver may – or may not – exit the course. The ‘course’ is the tarmac part of the race area. A driver has departed the course (or is ‘in departure’) when all four wheels of their car leave the tarmac of the race area. A track's curbing does not form part of the racing surface.
A driver may not gain or maintain any advantage in position or time in departure.
All instances of vehicle departure may be subject to investigation by the stewards.
A driver may not consistently depart from a particular part of the course (i.e. consistently ‘cutting’ a particular corner).
Any driver who has left the course for any reason (including a pit stop) must give way at all times to cars on the course. This may include waiting for cars to pass before rejoining.
A driver will be considered to have completed a pit stop when they have rejoined the track on or close to the racing line at racing speed.
It is in the nature of racing that departures occur in the course of accidents or errors. Drivers will not be penalised for departures resulting from such incidents or where they are avoiding further accident.
Drivers performing overtaking manoeuvres must always consider that their opponent may not be aware of their presence.
Drivers may not move to protect their race position more than once between each turn of the course. More than one move will be considered to be ‘blocking’ and could be the subject of an investigation by the stewards.
In timed sessions such as qualifying any driver who is not on a fast timed lap MUST give way to any other driver who is. Action to ensure this may include leaving the course completely. The host may set collisions to OFF for qualifying. Even if this is the case competitors should remember that it is possible to visually block other cars so that they don’t have a clear line of sight on their run.
Drivers must give way when being lapped by drivers on a higher lap than themselves. The only exception to this is when a driver being lapped is actively racing with another driver who is on the same race lap as themselves.
At a number of tracks lines are painted onto the track with the purpose of separating the racetrack from the entries or exits of pit facilities. Drivers entering or exiting pit facilities may not allow ANY PART OF THEIR CAR to cross these lines at any time.
No driver may ever travel in the wrong direction on the track, unless such a manoeuvre is required to rejoin the track after a departure. In the case of a departure drivers must expedite their return to the track via the shortest safe route.
If a driver over-shoots the pit lane entrance for any reason they must continue their lap on track.
Drivers who are considered to have performed unnecessary or unusual manoeuvres in order to be unsporting will be penalised.
A driver may be penalised if the stewards find them to have caused an avoidable accident.
All drivers must follow the instructions of the room host in qualifying sessions.
No driver may use hostile, racist or otherwise offensive language to any other room user during any session.
Team orders may apply during any race or session providing they do not lead to a transgression of other rules in this section. Where such a transgression occurs then all team members may be subject to penalty.
Some drivers may wish to verbally notify other drivers of their relative position on track with respect to overaking and other manouevers. This practice is discouraged as it can lead to the pressing of a psychological advantage upon the driver who believes that they are being overtaken.
This describes the basic procedure for WLR race events. Competitors will find specific information about each event in the appropriate part of the forum at www.worldleagueracing.com
Teams will be notified of forthcoming events of all types via the CompetitionOrganiser and the forum. No entrant should rely solely on e-mail or private messaging to obtain such information. These notifications will include track details, the lengths and types of races and all information relevant to the format of specific events.
For all pre-agreed sessions the room host will send Game Invites to all entrants whose entry has been accepted. These invitations will be sent fifteen minutes before the race is due to start. Where invited players haven’t joined then the host must make every reasonable attempt to successfully invite those players before the race starts.
No entry may be made to any event at a time after the event Moderators/Admins declare Race Signup to be closed. This will normally be an hour before race time and will normally be declared automatically by the Competition Organiser. In busy events a notified decision may be taken to close the Sign-In early.
Any session may be ‘red-flagged’ by the host. This will require all competitors to return to the game lobby as quickly as possible. It is most likely that this will occur as a result of first-corner incidents in race sessions (see Race Flags),
Qualifying sessions will consist of an ‘out-lap’, and as many speed-laps as are designated for the event. On the final lap all drivers should stop at the point on track that has been nominated by the Lobby Captain. Drivers should not cross the line to finish the session until directed to do so by the Lobby Captain.
When the qualifying track has loaded all drivers are free to make their qualifying attempt on their own time, paying regard to the time-out limitations of the session and any special instructions that they may have been given by the host.
ALL DRIVERS MUST ensure that they SAVE ALL REPLAYS as a tool to review race results and conduct. Failure to have a referable replay may seriously compromise a driver’s ability to provide evidence in their defence should they be subjected to an inquiry by the stewards. Drivers who fail to provide their own replay when requested to do so by the Stewards may be subject to a penalty.
Some race meetings may include a mandatory pit-stop during a race. This pit-stop must include a change of tyres and the addition of fuel. Drivers who fail to change tyres and fuel will be disqualified.
Mandatory pit-stops must take place in the following period; AFTER a driver crosses the S/F line for the first time, but BEFORE they cross the S/F line to start their last lap. Pit-stops taken outside this period will not constitute a successful mandatory stop. Some competitions may require MORE than one stop in some races and may define more specific pit-stop windows.
Drivers should be aware that at some tracks there is a danger of entering the pit-lane at too high a speed thereby overshooting the pit box. Where this is the case then that driver will not have changed tyres or added fuel. This means that they will NOT have completed a mandatory pit-stop, and therefore they must pit again.
All competitors must be online and available for their event lobby AT LEAST ten minutes before the race start. Invites must be responded to immediately.
A driver who lags out of Qualification or whose attempts to connect to the qualification lobby are unsuccessful will be recorded as DNQ but will be allowed to start Race 1 at the back of the full grid. If they are unable to connect to Race 1 they may (at the host's discretion) attempt to connect to Race 2 and so on. If a competitor has failed to set any qualification time then they will be demoted to the back of the grid in all races in that event.
A driver who does not present for an event's Qualification will not take any further part in the event.
The championship points table will be amended at the end of each race meeting when all stewards inquiries have been heard and resolved
Points may be accorded for race finish positions and other bonus achievements (such as Pole Position, or Fastest Lap). These point schemes will be found in the appropriate part of the forum for each competition.
The overall standings will be updated at the end of each event and will show the drivers with the highest accumulation of points at the top of the table. Where two or more drivers have the same points total they will be ordered with the driver who has the most wins first. If this leads to a further tie then second-place finishes will be examined and so on. The stewards will apply a 1-point penalty to the lower driver of a tied pair to allow the software to display the result correctly.
The three drivers at the top of the table may each have a penalty applied to the Performance Index restrictions of the car that they race in the next meeting. These will be detailed in the part of the forum appropriate to the event.
Drivers who have been allocated a penalty according to 5.4 must carry that penalty in all official practices, qualifying or racing during the following event. They can however attend unofficial practices or 'test' events without applying that penalty.
All competitors not in receipt of a Performance Penalty in Rule 5.4 will be able to use the full range of specification offered in the build rules for each championship.
The points table is not considered to be final in any part until end of the last inquiries of the last meeting of the season.
At the end of the season the event organisers will contact drivers who are to receive prizes and arrange for the correct transfers to take place.
Race flags may be called in WLR events. The following section gives an explanation of their functions and the circumstances in which they may be deployed. Competitors who follow real-world racing should already be familiar with the overall race-flag system. The list of circumstances given in this section is not exhaustive.
Green Flag
The green flag signifies that the race-track is open, and that racing between cars may commence/continue.
The green flag is considered to be shown at the end of the 3-2-1 simulation countdown at the beginning of each race.
The green flag is considered to be shown when racing restarts following a yellow flag period.
Yellow Flag
A yellow flag may be called when the Lobby Captain judges that enough vehicles have sustained critical damage.
AS SOON AS a yellow flag is called then the leader must maintain a top speed of no more than 60mph / 100 kmh. Where this requires deceleration then the lead driver must take care not to cause further accidents. Other drivers must be aware that this deceleration will occur.
No driver may overtake another driver once the yellow flag has been declared. The exception to this is where a car is too damaged to maintain the pack speed of 60mph/100kmh.
The pit lane is either closed to all drivers under the yellow flag or open to all drivers. Where it is open to all drivers then the pack must have reformed in its entirety before the green flag is called.
The ‘green flag point’ for each track will be agreed by the stewards before a race. When the pack reaches this point the pack leader is in charge of the restart. The leader may accelerate at any point between the green flag point and the s/f line. This should be done safely and without feints. Once the leader has begun to accelerate they should maintain that acceleration.
No car may overtake until the pack reaches the s/f line
Red Flag - This may be called by the Lobby Host at any time during a session. This may be ONLY be for the following reasons:
Svere rule transgressions by a driver
Incorrect lobby settings
RARE AND EXCEPTIONAL circumstances in which the lobby host considers a red-flag to be appropriate
Where a competitor feels that a red-flag was called without justification or in order to gain an unsporting advantage then that competitor should draw the circumstances to the attention of the stewards.
A Red Flag is NOT appropriate even if a large accident occurs in a race. In such a case Lobby Hosts should follow the YELLOW flag procedures.
Blue Flag
The blue flag will be shown when a competitor is being passed by a car that has completed a greater distance in the race. The competitor being passed should make every effort to let the approaching car through on the racing line. The only exception to this rule is for a competitor on a lower racing distance who is actively racing another competitor who has covered the same race distance.
Black Flag
The lobby captain may order any competitor to leave a lobby or a race at any time. This must only be done in exceptional circumstances, and will always result in a stewards’ inquiry. This is a significant power that is not to be used lightly.
Black Flag with Orange Circle
This is often referred to as ‘the meatball’, and will be issued to any driver who is suffered mechanical malfunction that makes racing difficult or dangerous for themselves or other drivers. Example may include (but are not limited to); steering damage leading to a vehicle ‘wandering’, or a vehicle leaving smoke across the racing line. Use of this flag will always result in a stewards’ inquiry. This is a significant power that is not to be used lightly. A driver who is shown ‘the meatball’ must pit to repair damage immediately. Failure to do so will result in that driver being shown the black flag.
Black & White Chequered Flag
The chequered flag is shown to drivers as they cross the line onto a closed racetrack. Drivers may no longer race after this time.
In point-to-point races the simulation will take control of a competitor’s car after they have been shown the chequered flag, regardless of whether or not they have completed the full race distance.
In time-attacks the chequered flag will be hung on the start-finish line at the end of the allotted time. For example, in a 30 minute time attack the chequered flag will be declared when the race time is 0:30:00.000. Once a competitor crosses the line after this time then they must decelerate and proceed to the point on the track which has been nominated by the lobby captain.
Three stewards will investigate each noted race incident. Each investigation should take full account of driver reports but will be expected to rely most heavily on the evidence of saved replays.
For each incident the two default stewards will nominate another steward who may be any of the entered drivers who is not involved in the incident under investigation.
Where either of the default stewards is under investigation they may choose to nominate any other entered driver who is not involved in the incident to replace them in the investigation.
Where any steward is the teammate of a driver who is under investigation then that steward shall be replaced where circumstances allow.
All complaints or queries from entrants that could require specific action other than simple clarification should normally be reported to either of the default stewards within twenty four hours of event completion.
Stewards should endeavour to answer and resolve all queries and complaints within 48 hours of the opening of the first room of the event. Exceptions to this rule may be allowed at the unusual discretion of the stewards depending on time zones and communication considerations.
The latest point by which stewards must normally give a decision on an inquiry is 24 hours before the lobby opening for the next event in the same series. However, competitors should be aware that inquiries involving complex or late evidence may be unavoidably delayed.
There will be no charge or penalty for making a query or complaint unless the stewards feel that there is a competitor who makes regular or ungrounded complaints simply to be unsporting.
Any competitor may ask for an inquiry into any part of an event, regardless of whether or not they are themselves involved in any incident.
Penalties given by the stewards may include, but are not limited to; Point deductions, exclusion from the results of any race, alteration of race finish positions, grid place penalties for subsequent events and exclusion from any part of (or all of) any championship.
Where forum Administrators adjudge that any forum member has broken forum rules then a forum ban may be implemented against that member. This is a ban implemented in the software of the forum. A member who is serving a forum ban may not begin any WLR event during that time.
Where any competitor’s behaviour is felt to be extreme then the default stewards may take the decision to privately ballot all other FORUM MEMBERS (not necessarily registered for any race) with a view to commonly agreeing a penalty. The competitor whose behaviour is in question will be simultaneously informed that this process is underway.
Where the stewards feel that a transgression of good sporting conduct has occurred which is not covered by the rules either specifically or in spirit then they may choose to take action against any competitor. When this is the case then the stewards should endeavour to give a full account of their meaning and actions. The rules should be adjusted accordingly following any such decision.
Every competitor has the opportunity to be a steward. Competitors should remember that if they are the subject of an inquiry that they would like it to be resolved quickly and efficiently. In turn competitors who are called as stewards have the responsibility of returning that courtesy.
It is each competitor’s responsibility to ensure that the NAT value of their equipment is OPEN, rather than MODERATE or STRICT. More information on this will be found on the forum (or by contacting TenEightyOne). Competitors who connect to their modem via a hub or router may find that they need to connect their Xbox DIRECTLY to their modem in order to achieve this. The NAT value can be viewed in the Network Settings/Test Network Connection section of the System blade. While the latest XBL reports suggest that NAT settings are not directly connected to lag issues there are known problems with maintaining connections in Forza rooms where more than one competitor is communication via a MODERATE or STRICT NAT.
Where any competitor feels that transient network problems or problems with their own connection may make it difficult or impossible for them to join an event at the organised time then they MUST contact the administrators as soon as possible. Where it is possible to do so then other competitors will be contacted with a view to rearranging the race time. If it is not possible to do this then that competitor will forfeit the race.
Where the competitors and host agree that there is such an amount of lag as to be detrimental to fair racing the host may choose to restart the race room. If qualification has already taken place the host should perform a 1 lap run to reset the race grid.
Where a competitor shows significant lag the Lobby Steward should order that the race is Red Flagged and restarted. The Lobby Stewards may decide that an interim Yellow Flag is in order while the situation is assessed. If necessary the Lobby Host should start a new lobby and resend invites.
Where a competitor continues to show lag despite restarting races/lobbies then that competitor will be black flagged and will have to remove themselves from the race AND lobby.
If a driver loses their lobby connection at any point during an event then the lobby’s host and/or captain should endeavour to allow them to continue in any remaining portion of the event. This may only happen in cases where the time or processes involved are not detrimental to the remainder of the lobby.
If a competitor lags out of a qualification they will be recorded DNF, and record no time. If they join Race 1 then they will be at the bottom of the appropriate grid.
If a competitor lags out of a race then they will be recorded as DNF. They will be unable to score points for that race. Although they will have been judged to have finished last they WILL NOT be able to take pole-position in a subsequent session that relies on reverse-finishing order from the previous race. Instead they will be relegated to the back of the grid.
In the event that a whole lobby (or 3/4, 3/5, 4/6, 4/7 or 6/8) drivers lag from a race then that lobby must run again with the same grid order and race settings. This should, where possible, be done within a week of the original event. Alternatively if circumstances do not allow such a re-run then all the lobby competitors will be awarded joint last place in the lobby with no laptimes recorded.
If a driver loses their connection AFTER the qualification start timer has reached 0min 00s then they will be posted as DNQ. The driver will not be able to rejoin any qualification session in that event but WILL be able to join the first race of the event at the back of the grid. If they are unable to join that race then they will not be allowed to join any further session.
Competitors must be in full vocal/aural contact with the lobby/race at all times. When it is not possible to speak with and/or hear a competitor then the Lobby Captain may choose to remove that competitor from the lobby or race. This may result in a Black Flag followed by a Red Flag.
Competitors who feel that their circumstances/equipment may cause them to contravene 8.10 then they should make contact with the lobby host or competition organisers at the earliest opportunity to seek clarification.
Team members or other competitors may NOT use private chat or party-only chat during races or lobby sessions.
‘Chatter’ is heavily discouraged as it is annoying to other drivers and therefore has the potential to constitute unsporting behaviour which may be punished by the stewards.
This is neither an exhaustive list of offences nor a definitive list of penalties - each complaint or inquiry is considered on its own facts. Competitors should, however, take note of the Major penalties as these are mandatorily applied.
There are various methods that may be used to penalise drivers. In the event that an advised penalty is unable to be enforced then the stewards may review the form of the penalty.
A points reduction in the championship standings
A grid-place penalty for a forthcoming event
Removal from the entry list for a forthcoming event
Major penalties
Failure to make minimum number of mandatory pit-stops: Disqualification
Presenting a car in a Race, Qualification or TimeAttack that does not conform to the build regulations for that event: Disqualification.
Overtly conducting oneself in a manner that is detrimental to the sporting nature of any event: Disqualification.
Failing to present the Lobby Host with a correct laptime report: Disqualification.
Forum-based actions that result in a temporary/permanent forum ban: Disqualification from entry for all events during that ban